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Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.The decision to inflict Stop and Go and Drive Through penalties is now more lenient.Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours).When multiple race sessions are enabled, a warmup will be taking place before each of them. Added warmup option to dedicated servers.Results files generated by the dedicated server now include car class information and results per class.Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.The current version of the track is 4.933 km (3.065 mi) long and features 23 turns. Imola is one of the few major international circuits to run in an anti-clockwise direction. Since 2007, the circuit has undergone major revisions.
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Sadly enough the track is most remembered for the fatal accidents of Formula One drivers Ayrton Senna and Roland Ratzenberger during the 1994 San Marino Grand Prix. The venue which holds an FIA Grade 1 license, hosted the Formula One San Marino Grand Prix. The Italian Autodromo Enzo e Dino Ferrari or Imola, as it is mostly called, is situated near the Italian town of Imola, 40 kilometers (24.9 mi) east of Bologna. Check out the full changelog below for more details.Īlongside the new update, Sector3 Studios also added the legendary Italian Imola circuit to the RaceRoom track portfolio. The Imola track is available at the RaceRoom Store for €4.98 Sector3 Studios released a new update and new content for their RaceRoom Racing Experience title.īesides the usual fixes and improvement, the update also includes some interesting new features. Warmup sessions are now an option on dedicated RaceRoom servers and the Formula RaceRoom X-17 and U.S now feature a Tire compound choice. I could imagine that when loosing grip in rF2 that its similiar to GTR 2, I dont know.RaceRoom – Update And Imola Track Available the driving feeling started getting similar. I have to admit though.that in the beginning, when I was comparing AC to GTR 2 I was like what the heck, this ain't even as realistic as GTR 2.but then I got to play on the Imola track which I have played a countless of times in GTR 2.and really, what I realized was that it wasn't even about the realism thing at all, I just didn't know the other tracks, brake point's etc, cause' after a couple of laps in Imola, I hit the right brake points each and every time and. How about road cars? Mods for road cars, are they good? Real? Is there a lot of road car mods? I find myself playing AC more because of the casual trackday servers The multiplayer isn't as active on RF2 and from my experience the average racer tends to be much faster. When losing grip in RF2 it's closer to real life, you don't feel like all control is lost and it's quick and easy to regain grip. RF2 feels fantastic and seems slightly more accurate than AC in terms of handling and physics, most noticable when losing grip and the FFB is better. Originally posted by Wedgewood:They're both great and I'd recommend owning both. So my question is, are there many mods for road cars and are they just as good as the vanilla game? I don't care that much about graphics, all I want is road cars, that sweet realism (That I've heared is the best it can get in this game) and that I can play online.Īlso, how different is the FFB between these games when it comes to physics and adhesion/grip?Īlso, driving with triple moniters, is it a fuss in this game? Do I have to download mods or does it work right of the box? I only usually like Vanilla games, I saw the car list on this forum and there are not that many cars that are attracting me. Now the downside is that it doesn't have dynamic weather.honestly I'm just trying to justify a purchase of this game but at the same time. I've been playing GTR 2 up until recently.I absolutely love that game.I bought AC a couple of days ago and realized how much more detail the force feedback has, not just that but all cars have different lock braking points in the 's absolutely incredible.